313–336 of 360
by 4tubborn
A Minecraft datapack that allows linking redstone consumers remotely
by 1MinuteMinecraft
Give entities fire resistance for 5 sec when standing in water or rain.
Allows ancient cities to spawn in every single cave biome, alongside allowing them to generate up to y=30.
by NCSources0
Resizable adjusts your attributes to better match your scale
by vwoops
A simple datapack that spreads a small sculk patch where you step. Made for roleplay purposes, aiming to be as unintrusive as possible.
by FavouritePools
Swaps stone and deepslate. Deepslate now spawns at Y>0 and stone now spawns at Y<0.
by Peteyy
Allows ancient cities to generate across all dimensions with a couple of tweaks to make them balanced
by simon_987
Every time you take damage you get a random effect with a duration of 15 seconds to 15 minutes. Inspired by BastiGHG
by Ieida
A datapack which reworks monsters and their spawning while also while also adding survival elements. All to make the game a more interesting experience.
by Horrid-12
This Datapack Adds Rotten Apples to Minecraft, When you eat one near a mob with a Zombie Variant it Zombifys
by MrCansl
A chaotic Minecraft datapack that turns every mob kill into a randomized effect lottery.
by nino5559
This Datapack adds Bossbars for every mob
by AntDev
Prevent access to the end by preventing strongholds from being generated.
by SolidSushi
gunpowder barrels that explode instantly when lit with flint and steel and more
by HasselAssel
Real world representation of 🇧🇦Bosnia🇧🇦 A lot of landmines 🇧🇦🔛🔝
by cota5
This datapack will reshuffle all chest loot in the world!
by cota5
This data pack will make all mobs in the game small, and you twice as big.
by AlexCai2019
This datapack synchronized every player's inventory. Whenever a player obtains or loses an item, everyone also obtains or loses it.
by PredatorMT
Transform every projectile into a high-precision explosive with a 100% impact guarantee on any surface.
by TheKingOfNerds
Delays pearl falling to make them more accurate over short distances.