Dynamic Lights [Data Pack]
Supported entities and items such as torches or lanterns emit light!
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Browse Minecraft Java datapacks from official project sources. Filter by game version or feature and verify the release before adding it to a world.
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Supported entities and items such as torches or lanterns emit light!
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Instantly preview and test any Minecraft font with easy in-game commands — ideal for creators, resource-pack artists, and modpack designers.
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Explosion-based library that uses subtick timing to ensure that only one player is pushed by the blast without any side effects.
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RandomDirtDrops is a fun Minecraft data pack that makes breaking dirt blocks drop completely random items from the entire game — from diamonds to dragon eggs! Perfect for chaotic survival challenges and OP item speedruns.
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Get the real life date & time tick-perfectly and efficiently!
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The complete Bookshelf library in a single datapack: dozens of modules covering blocks, hitboxes, math, raycast, and more.
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Minecraft Pathfinder for Entities
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a Light Weight Datapack used by most of my big projects!
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A small flexible library for showing animated screen overlays to the user.
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Cast rays to detect block and entity hits, with voxel-accurate collisions.
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A new game-ready food balance and a flexible tool for DP-creators
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Manipulate blocks with their states and NBT, and combine block properties.
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Features a number of utilities for data pack creators including a player ID system, function tags for detecting server events, inventory clearing and restoring system, systems for maintaining player data across username changes, and more!
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Execute commands based on what an entity is looking at.
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Mathematical operations beyond what vanilla commands offer.
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Just another library used by all of my projects that does a cooldown or duration!
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Implements Pathfinding for your Custom Mob!
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A collection of modules with structure files to use in your world.
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Work with the hitboxes of blocks and entities.
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Create smooth curves from control points, with Bézier, Catmull-Rom, B-Spline, and Hermite interpolation.
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Read and write entity positions and rotations as scoreboard values.
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Vector math for datapacks, including rotations and coordinate conversions.
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Manipulate strings, which vanilla commands barely support.
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Attach click and hover events to Interaction entities.
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