Entity Culling
Project details
- Published
- May 25, 2022
- Last updated
- Jun 20, 2026
- License
- Not listed
- Platforms
- Babric, Fabric, Forge, NeoForge, & Quilt
Entity Culling performs asynchronous CPU-based line-of-sight checks to suppress rendering and client-side ticking for entities and block entities hidden behind obstructions. Its configuration screen can disable features, exempt selected objects, and treat leaves as solid for visibility calculations. The mod operates only on the client, so server simulation, mob behavior, and farms are unaffected; entities with animations or unusually large render bounds may require exemptions.
Summary based on Modrinth, CurseForge, GitHub README.