Leashable Villagers
by MattieOF
Allows villagers to be leashed. Do not think about the moral implications.
121–144 of 1K
by MattieOF
Allows villagers to be leashed. Do not think about the moral implications.
by Caesius_Leo
Deadly Deadly Dungeon add new sprawling randomly generated dungeons with multiple levels of difficulty, loot and bosses. The datapack is ideal if you want an adventure or a real challenge. Can you beat the dungeon?
by JFronny
Automatic, multi-service, client- or serverside message translations
by sniffercraft34
Yeets the laggy XP orbs, whilst still maintaining a high level count
by sniffercraft34
Removes collision from a few passive mobs to increase FPS and TPS!
by Klinbee
Datapack that caps the world terrain at sea-level for the Overworld, Nether, and End.
by Mike
It's fly-hack. Sorta. It more of boosts you but it counts!
by TheWizard022
Combine arrows with potion effects and carry multiple effects in a single shot.
by AnAwesomGuy
Allow bedrock to be mined with a netherite pickaxe!
by VincPlyz
Allows one to Enchant the Harness with a Custom Enchant to make Happy Ghasts Faster
by Dev0Louis
Do you want to be unbound and play with 134° FoV or play upside down? With this Mod you can.
by ThePotatoArchivist
Brings the classic style of Far Lands to 1.21+
by BaGaJa
When you break a block, the block will drop a random Item. Always
by PaleMannie
Spit on anything you don't like with a press of a button
by jacobfromnm
An unseen presence is felt by all creatures in the world... something is not right.
by Nettakrim
Rearranges Advancements to make better use of space, and look a little more like the old Acheivements
by o-Peepo
Makes all the protection enchantments (protection, blast protection, fire protection and projectile protection) compatible with each other.
by Cat4blep
Makes distant players visible far beyond vanilla entity tracking, Compatible with Voxy and Distant Horizons
by SirJumpy8772
Brings back the Old Cave World type but Better and More Improved.
by BrennanHatton
Player mobs with behaviours, items / chest interactions and motives