B&W Shader
by Cat4blep
A shader that completely turns your game into a black and white version
49β72 of 241
by Cat4blep
A shader that completely turns your game into a black and white version
by xsoras
Multi-mode color blindness simulation shader.
by Seltop
A shader pack that turns your world into a depth map
by coderbot
A remarkably fast and unobtrusive shader pack with exceptional attention-to-detail.
by GamesofDev
A low-end shader for Minecraft: Java Edition. It provides good lighting while maintaining high performance, perfect for low-end PCs. π
by DevGangwar
HighFrames is a lightweight Minecraft shader focused on delivering smooth gameplay with subtle visual enhancements like soft shadows, bloom, and animated water.
by Seltop
A shader pack that turns your world into a normal map
by Seltop
Turns all entities white so it's easy to mask in Photoshop and or After Effects
by AlexanderNyr
Lightweight OpenGL 4.6 shaders for Minecraft 1.16.5β26.2 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
by nz3digital1
A Shader that renders Minecraft in a Sine Wave Function. Looks very cursed, why would you want that? Customizable frequency and attitude. Have fun with the motion sickness...
by GamesofDev
Extremely lightweight with high quality water reflections
by GamesofDev
A bright, realistic Minecraft scene showcasing smooth lighting, soft shadows, and clear water reflections, giving the world a calm and natural atmosphere.
by Niix-Dan
A lightweight Minecraft shader that removes darkness by providing full brightness, making caves, nights, and dim areas fully visible while keeping gameplay simple and performance-friendly. Compatible with Iris, Oculus, and OptiFine.
by nxyzcio
This shader, turns the game into a glitchy VHS tape. Distortions, noise, flickering and blurred colors create the effect of an old tape, immersing you in the atmosphere of a forgotten nightmare
by rin.default
A shader with a slight rain scent.
by xsoras
Simulates unstable internet streaming artifacts.
by xsoras
Fisheye lens distortion to the texture by radially warping UV coordinates.