49–72 of 114
by AlexanderNyr
Lightweight OpenGL 4.6 shaders for Minecraft 1.16.5–26.2 with volumetric godrays, HDR rendering, 3D clouds, and LabPBR support.
by SonicallGameX
A simple shader that changes the atmosphere of Minecraft to the camera footage from the early 2000s
by lanzhan5656
A lightweight shader pack with beautiful lighting and pixelated shadows.
by xsoras
Dynamic intoxication visual effects shader.
by xsoras
Dynamic atmospheric Minecraft shader with cinematic skies, volumetric clouds, immersive lighting, and reactive weather.
by BouncingElf10
A stylized shader aimed to make your game look retro!
by GentooGamer
Painterly shader with brushstroke shading!
by inuk
john is a good looking, extremely fast shader with pbr support
by CmReNano
This shader converts the entire image in the game to black and white
by noxantgames.clip
A horror atmosphere shader for Minecraft (Iris & OptiFine): crushing darkness, creeping fog, film grain and flicker. Fully adjustable in-game.
by Author87668
[WIP] In 2035, the world was severely polluted due to industrial emissions...
by hideuser854
Transform your Minecraft world with EclipseShader, a next-generation shader designed to deliver stunning visuals without sacrificing smooth gameplay
by 010ender
An extremely simple shader that adds extremely simple camera effects, while still playable in normal gameplay.
by Neoz30
A shader adding shadows, light and waves, while being lightweight to allow older hardware to run at a good number of fps.
by topsyy_yy
Hyper-realistic visuals with smooth FPS — built for low-end PCs. Tune every detail in-game: water, lava, sun, moon, stars and more.
by meerkatx
A simple customizable CRT shader with a sprinkle of analog horror.
by xsoras
Experimental depth-inversion and perceptual focus study.
by lanzhan5656
Only use a shader to display an image on your screen~
by ruszek09
Kaskada Shaders: A Stylized Vanilla pack that transforms your sky into fluffy, dreamlike clouds while perfecting natural light and atmosphere.
by dairycultist
Attempts to faithfully recreate how your actual, real-life eyes see in the dark rather than just turning down the brightness.
by timetravelbeard
Screen Space Displacement as a replacement for POM. As a result blocks are re-rendered per-pixel as 3D objects. Experimental.